Find: Online Safety (Education resources)

Find: Online Safety (Education resources)

#LiveSkills

Key Stage 2, Key Stage 3, Key Stage 4
#LiveSkills is a package of resources focusing on live streaming. It explores the nuanced features of live streaming, and the specific risks children and young people can face. Live streaming is increasingly becoming one of the most popular . . . online activities for children and young people and most apps now have live streaming functions.
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Band Runner

Key Stage 2
Band Runner is a fun runner-style game for 8-10 year olds on the Thinkuknow website. The game features some familiar faces: Sam, Alfie and Ellie from the Play Like Share animations are continuing their adventures and helping children to . . . build their knowledge, confidence and skills to stay safe from sexual abuse and other risks they might encounter online.
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Be internet legends

Key Stage 2
ParentZone have worked with Google to provide a free scheme of work for KS2. Teachers can order one pack each but more than one pack per school can be ordered. The lesson plans are accredited by the PSHE Association and these are . . . accompanied by stickers and a poster. The scheme consists of five pillars to be Sharp, Alert, Secure, Kind and Brave. The children are also encouraged to share information with parents and carers.  Schools can also request an assembly from the Google Internet Legends team by ticking a box on the order form.
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Digital Matters

Key Stage 1, Key Stage 2
The Digital Matters platform uses free interactive lessons and dynamic storytelling to help teachers engage young people in online safety lessons. Following UKCIS’ Education for a Connected World Framework and created by Internet Matters, . . . Digital Matters covers a range of online safety lesson topics ranging from cyberbullying to fake news to password security and more. It engages children through quiz-style and story-based learning while promoting discussion in the classroom to promote a safer internet.
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Digital resilience

Key Stage 3
Digital resilience is a key skill that we want young people to develop. Whilst going online can be incredibly fun and enjoyable there can also be times when a young person can feel upset, not good enough or left out. These are the occasions . . . when young people will need strategies to help themselves and also to help their friends if they are having a difficult time online. This lesson aims to look at the positive and negative experiences young people have online, consider the impact they may have and devise ways to build digital resilience.
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